Choose your Adventure Wireframes?

Really interesting article about having creating Choose Your Own Adventure Wireframes as a balance between static wireframes deck and a full-on prototype.  Hmm.. Balsamiq might be great for this!

Wireframes Magazine » Nonlinear Books

On one end of the extreme spectrum we have passive documents such as wireframe decks where there is often a single thread of experience. Here we have guidance, but no choice as we flip from the first page till the end. On the other hand of the spectrum, we might have a fully interactive prototype. Here we have zero guidance and tons of choice (perhaps even too much). Could this more balanced combination of guidance and choice then be a more powerful means of conveying interaction and narrative in our field? I’d think so.