This is a quick read about following celebrities on Facebook vs. Twitter. Which is better?
Far more interesting to me, though, is this comment:
"Facebook for the win, personally I was delighted to see the Neilson [sic] numbers this morning and the lack of retention that Twiitter [sic] has!"
Check this out ... very cool presentation about how to entice people to find and use your application. I think that, more and more, we need to understand the emotional, psychological, cognitive, and physical aspects of people to break through to them.
I just ran across a great (and cheap) prototyping and wireframing tool. It's great because it's easy, and it creates very approachable prototypes (folks that see them aren't intimidated and will give comments!)
Balsamiq Mockups Home | Balsamiq

I just posted this to http://ixda.org. Thought it would be worth saving.
In response to the question: what is a Landing Page?
This game is just plain cool. It uses an entirely different interaction mechanism. You are invited to draw (pen-based computer setups probably make the most sense) in tools to help solve the problem on a given level. Check it out!
OK, finally someone said this well. Except they called it a Usability Experience Specialist. So, Mom, Dad, friends (shucks, potential clients ... this is what we do for a living!
And it seems to be a "best" career ... I'm not sure yet what that means.
Best Careers 2009: Usability Experience Specialist - US News and World Report
This is an interesting spin through Design Anthropology, an important (and my favorite!) branch of design research. It's as a response to a critique, which you have to get through before you get to the good stuff.
I don't say everything the same way as Dori Tunstall, the author, but her approach mimics mine quite well: we need to find and describe the humanness in the people we are building our solution for. This is true understanding.
There are getting to be more and more really attractive method for interaction designers to convey the idea of a high-level user story. This one uses 3D space to walk users through physical space and time to achieve their goal using the intended system and other items (magazines, TV news, etc.) to achieve their goal (this goal? finding sweet sweet music on an online music site).
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This is an interesting look from Jesse James Garrett, a pioneer in product design, about building with the experience in mind (coined designing from the "outside in" by Tim O'Reilly.
Healthcare is, of course, more complex and more regulated than the personal electronics industry. But ... when we're starting a project (to build a product, to build a service, to design a process, to design a protocol, or whatever else we're doing to further healthcare), what should that experience be? What is the end result? What should this thing do for the clinicians, patients, administrators, and other relevant parties when we're done?
Take a peek ... it's three 7-10 minute clips.
http://link.brightcove.com/services/link/bcpid570322906/bclid570333599/bctid572020937